Where is the school located in GTA 5. Flight school

Not only a fun pastime, but also a useful action that allows you to upgrade your characters' flying skills. Trevor is a better pilot than Michael or Franklin, but even he should go through flight school to make it easier for you to continue in the game.

Completing 12 lessons (8 in an airplane, 2 in a helicopter, and 2 in a parachute) of flight school affects , and it will also help you in completing other required tasks - and "".

Each lesson can be passed for a bronze, silver or gold medal. The faster you complete the task, the better the reward you get. A new lesson opens only after completing the previous one.

Training takeoff from the runway

Gold: 00:32
Silver: 00:50
Bronze: 01:00

First lesson in flight school - you need to get up from runway, retract the landing gear and go through two checkpoints. All you need to do is fly straight.

Landing on the runway

Gold: 00:35
Silver: 00:55
Bronze: 01:10

In this lesson you need to land the plane on the runway. To do this, start braking in the air and slowly descend onto the runway, remembering to lower the landing gear.

Inverted flight

Gold: 01:40
Silver: 02:00
Bronze: 02:20

A lesson in which you need to make a “barrel”. Everything is very simple, the main thing to remember is that when you are upside down, all the controls are inverted, and since when you turn over you will be pulled down to the ground, then press “down”.

Flight "on a knife"

Gold: 00:54
Silver: 01:15
Bronze: 01:40

Quite similar to the previous lesson - you need to put the plane on its side and fly that way while maintaining altitude. Thus, it is necessary to put both the left and right wings on the knife.

Air recklessness

Gold: 02:15
Silver: 02:35
Bronze: 03:00

Before this lesson, we recommend that you simply fly airplanes to improve your character's piloting skills. You need to fly over the city at an extremely low altitude through checkpoints. Don't try to hit the markers directly, as their range is a little longer than what is shown graphically.

Between 8 and 11, 12 and 13, 15 and 16 (the most difficult moment), 17 and 18 checkpoints there are sharp turns.

There is no need to land the plane at the end.

Landing

Gold: 10:00 and stop exactly at the last checkpoint
Silver: 45:00
Bronze: just finish

You need to land on a bridge in the countryside, and it's likely that you won't succeed the first time. The easiest way to do this is to slow the plane down after the first checkpoint to the point where the propellers aren't even spinning, and point it at the bridge. Make sure you land early enough that you have time to slow down.

Loop

Gold: 01:35
Silver: 01:40
Bronze: 02:05

The task posed in this lesson can be read right from the title. The loop will need to be done three times, and on the third, plus another barrel.

Helicopter piloting course

Gold: 02:40
Silver: 03:15
Bronze: 03:45

In this lesson you need to fly through checkpoints (quite a high altitude, but Los Santos is busy and sometimes you will be forced to fly under a bridge) and land the helicopter on the airfield.

Between checkpoints 14, 15 and 16 there is a straight line where you can accelerate as much as possible.

High-speed helicopter flight

Gold: 02:10
Silver: 03:00
Bronze: 03:30

Similar to the previous tutorial, however, this time you need to get through the checkpoints as quickly as possible.

The first four checkpoints allow you to develop a pretty good speed potential, but the fifth is already at a high altitude and you will have to gain it, losing acceleration. After checkpoint 7 there will be a different turn, and then at checkpoint 8 you should fly quite low under a bridge.

Skydiving

In this tutorial you need to jump from a high height and land on a stationary target.

Drop zone

Gold: land exactly on the trailer
Silver: 07:00
Bronze: 20:00

Similar to the previous tutorial, however, this time you need to land on a target that is moving on the ground - a truck.

Spread your wings


Gold: 02:50
Silver: 03:15
Bronze: 03:40

The last lesson of the GTA 5 flight school. You take off from the starting point, go through checkpoints, and perform all the tricks that you learned in the previous lessons.

When the checkpoint is yellow, you need to fly through it in the usual way, when green - “on the knife”, when blue - inverted.

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The San Andreas State Flight School, marked with the symbol, opens after completing the story mission " Friends Reunited" As you probably already know, Trevor is the most skilled pilot of the trio, but even he could benefit from some extra lessons early in the game.

Now we have to practice an emergency landing. In this case - to the bridge. This task evaluates not the time spent, but how close to the last checkpoint you can stop your plane.

So, Mallard is already in the air and ready to descend. The necessary bridge is straight ahead. Fly to the first checkpoint, do not reduce the engine speed yet. Start slowing down just above the beginning of the bridge, while trying to stay slightly to the right of center - no one is blocking traffic on the improvised runway. Landing completely to the side is also dangerous, as you run the risk of catching a lamppost with your wing.

If the landing speed is too high, the plane will begin to bounce and will be difficult to stop. Try to solve all these problems to the marker, and then just drive to it like an ordinary car. If you see that you won’t have time to brake, try the last maneuver - take a sharp left right before the checkpoint. Sometimes a sharp turn is enough to extinguish the remaining speed. This is not, the ideal orientation of the aircraft at the finish line is not important here.

Loop the Loop

It's time to learn how to do a loop. In fact, there is nothing complicated here. The main thing to remember: before starting the trick, the wings must be exactly level with the horizon, and the steering wheel must be pulled straight towards you, otherwise the plane will go in a spiral.

Take off and gain altitude. Continue to climb higher after passing through the marker and be ready to begin the maneuver. As soon as the indicator appears in the lower right corner, pull the steering wheel towards you and make a loop.

Stop the rotation at the end of a full revolution and make sure that the bar in the corner of the screen is completely filled. Get ready to repeat the trick. In the meantime, you will have 6-7 seconds to rise a little higher if the ground and buildings are too close.

The third part is a little more difficult. It is necessary to combine the half-loop with the “half-barrel”. This aerobatic maneuver is called Immelman - in honor of the first pilot to perform it.

Pull the steering wheel towards you again and look at the filling of the bar in the right corner. We don't need a full rotation - stop the rotation as soon as the horizon appears on the screen and the trick readiness indicator disappears. Now you're flying upside down and you just need to do a half roll to finish the lesson.

Helicopter Course

During this lesson you will fly a helicopter around the city and return back to the airport. It's called, out of the frying pan and into the fire, without preliminary preparation. However, Frogger is stable and handles well, so the task at hand should not cause any big problems.

A short excursion into the control of helicopters, if you have not flown them before GTA. The traditional buttons responsible for the gas and brake in a car (and partly in an airplane) are assigned to the throttle stick in the cockpit of a rotorcraft. This way, you can change the angle of attack of the rotor blades to go up (pressing the gas) or down (pressing the brake).

Transverse (roll) and longitudinal (pitch) controls are assigned to the left stick of the gamepad. In real helicopters, the plane of the rotor tilts, which causes the aircraft to change its trajectory. IN GTA this, of course, is not simulated, but the essence is the same. Whichever direction you tilt the left stick, that’s the direction you’ll fly.

The third and final type of control is track control. As in airplanes, it is carried out using pedals in the cockpit. On the gamepad - R1/RB and L1/LB. These buttons are responsible for changing the tail rotor thrust, which allows you to turn around while hovering in the air.

There are a total of 21 checkpoints on the route. The start and finish are located at Los Santos Airport. You can see the route with all the marked markers on our map.

As soon as the timer finishes counting down, fly vertically upward. Above the roof, hold the left stick of the gamepad forward and jump through the first mark. Next - flight in a straight line to the bridge. In this case, the following markers hang in the air below the first. Don't release the gas yet, move the left stick all the way forward. With this control, the helicopter gains maximum speed, but loses altitude.

Advice: if you go too low, release the left stick a little (but don’t move it back!), and if you fly above the desired level, lower the throttle. Over time, you will learn to catch this sensitive balance in order to accurately adjust the position of the rotorcraft in the air.

The third checkpoint is also interesting because it is located under the bridge. There is enough space there, but the game will display a message because this is one of 50 viaducts and overpasses that you need to go under. To complete the game 100% you need to perform 25 such tricks.

Having passed through the 5th and 6th points between the bridge supports, turn to the seventh above the concreted river bed. To make a sharp turn, move the left stick of the gamepad to the left and hold / . Do not give in to the temptation to fly under bridges here either, this will complicate the task and will not give you a time advantage. However, if you are an experienced ace, you can try to slip under three bridges (between the 7th and 8th, 8th and 9th, 9th and 10th checkpoints). All three count towards 100%, but we still recommend visiting them outside of this mission.

From the 11th to the 13th checkpoints - flying over the road and between houses. There should be enough clearance between the buildings to feel comfortable, but remember that the rotor overhead can catch the facade of the building, and try to prevent this.

Checkpoint number 14 hovered right above the roof of a skyscraper. Continue the climb started before marker 13 and turn left. The next segment is a long straight where you can accelerate well.

The end of the task is the most difficult stage. Before the 16th crown, which hovers above the control tower, start a sharp turn to the right in order to pass this place in a bend and not waste time later. The remaining markers direct you to land at the helipad from which you launched a few minutes ago.

Helicopter Speed ​​Run

This lesson is all about speed. Your task is to fly the route from the checkpoints as quickly as possible and land the helicopter on the site at the airport.

Getting started shouldn't be a problem. Pick up speed over the Palomino Freeway, fortunately the conditions and the location of the checkpoints allow this. The usual timer with the result for the medal will appear in the lower right corner, and another bar will count down the total time allotted for the lesson. You can't linger here.

Within the city limits you will have to turn left, and after a short straight line - right. Next comes the most interesting part. The eighth checkpoint is located above the red bridge arch, and the next few lead to a large suspension bridge Miriam Turner, which connects the La Puerta area and the port island of Elysian Island.

There are two difficult points in the bridge supports, the passage of which will decide whether you will get “gold” or, having destroyed the helicopter, you will begin the next attempt. The width limitation here is not as severe as the height limitation. In this case, there is no time to brake; you need to fly through this place at full speed, accurately guessing the correct trajectory. This may take several tries. It is best to keep the camera directly behind the helicopter (right stick of the gamepad) so as not to guess whether it has enough headroom. In the game settings you can also switch the standard view from the “high” camera to the “low” one.

After crossing the bridge, turn sharply left to pass the marker between two buildings on the way to the airport. The penultimate checkpoint is easy to climb, but landing can be done in several ways. An easier option: walk over the roof of the building, following the map. Slow down the speed in advance and lower the helicopter onto the platform vertically down.

Another way is this: after taking the penultimate checkpoint, go straight and go down. The airport building will remain on the left side; you will only need to turn sharply to the left to get to the finish marker. If everything is calculated correctly, the final time will be better.

Skydiving

Distance to "gold": 3 feet / 0.9 meters
Distance for “silver”: 10 feet / 3 meters
Bronze distance: 20 feet / 6.1 meters

On the agenda is skydiving. In this lesson you need to accurately land on a marker located on the roof of a multi-story parking lot at the airport. The closer to the center of the “target” your character’s feet land on the ground, the better. By the way, this is the difference with jumping in GTA Online : in a single-player game, it is the first touch that counts, and in a network game, the place where the character eventually stopped, since he usually takes a few more steps by inertia.

To jump out of a helicopter, press / . While in free fall, use the left stick of the gamepad to change course. If you point it forward just a little bit, you can accelerate quite well, and the flight will be reminiscent of extreme wingsuit jumps. Gravity in the world GTA works in its own way.

The task is not limited in time, so you can click in advance / and open the parachute. Use the left stick of the gamepad to control the descent: towards yourself - the hero draws his legs in and slows down the descent, away from himself - he heads down and accelerates.

At a small height from the finish marker, press + / + to enter precision landing mode. At the same time, the descent speed slows down and the control becomes more responsive.

Drop Zone

Distance to "gold": 0 feet / 0 meters
Distance for “silver”: 7 feet / 2.1 meters
Bronze distance: 20 feet / 6.1 meters

Another parachute jump, only now the task has become more complicated. You need to land in the back of a truck moving along the runway.

The jump is performed from a great height, so do not open the parachute right away. We recommend descending as quickly as possible (left stick fully forward) and pulling the cord when there are a hundred meters left to the ground. In this case, the truck will be directly in front of you and it will be easier to match its speed.

If you overtake him, you will have to either circle in the air or hold + / + and hope that the truck arrives on time. By the way, it moves at a constant speed and does not adapt to your actions.

Earn Your Wings

The final flight school lesson that will test your control of the Mallard aircraft in a variety of situations. Essentially the same thing we already went through in the Flat Hatting mission, only this time some of the checkpoints are special.

You can distinguish them by color. The yellow ones are ordinary, the same as you collected earlier. Green and blue are new. Greens should be played in the “knife” position, which is studied in one of the previous lessons. In this case, it doesn’t matter which wing the plane is on, the silhouette in the marker only suggests how to do it better based on the location of the next point on the distance.

Fly through the blue checkpoints in an inverted position. Ignoring the conditions is equivalent to missing the marker and is punishable by a five-second penalty to the total time.

Accelerate and take off. The fun begins at the third checkpoint, which must be passed with a knife. Put the plane on the left wing - this will help you make a sharp turn to marker number 4. The fifth mark - the “shifter” - is located above the bridge. If you can't fly upside down for a long time, try making a barrel so that you end up in an upside-down position at the moment you pass the checkpoint.

The seventh point is another “knife”. It makes no difference in which direction it is taken; the flight continues in a straight line.

But the “knife” of checkpoint number 10 is best to take a turn to the left, since it will be more convenient to stay on the route. Then a flight between buildings, but there you have already been on a helicopter during one of your previous lessons.

The remaining few “knives” and a flip over the beach should not cause problems. The area is open, just watch out for the roofs of buildings and tall palm trees. There is no need to land the plane again, just pass the finishing line on the runway of Los Santos airport.

P.S. It started raining while the video was being recorded. The resulting turbulence greatly complicated the task. If possible, try to complete tasks (especially those that are timed) in clear weather.

Summer school will be available only after completing the mission “Suicide Bomber”. The lessons will allow you to strengthen the flying skills of the main character with which they will be completed.

To start the lesson, you just need to get to Los Santos airport or follow the airplane icon.
Stand on the yellow cone and press the right arrow to start training. To complete the game 100%, you can simply get a medal in all tests, but not necessarily gold.

1. Takeoff

In the first lesson you will learn how to take off from any runway. A gold medal will be awarded after completing the test in less than 32 seconds. You just have to hold RT (360) or R2 (PS3).

Once you've gained enough speed, pull the left analog stick towards you to raise the plane, then press the same lever to retract the landing gear. Go through the first checkpoint, trying to stay on track, then continue to the final checkpoint, located a few tens of meters away.

2. Landing on the runway

In the second lesson, or “Runway Landing,” you will learn how to land on any runway. A gold medal will be awarded for completing the test in less than 35 seconds. Once you are close to the runway, begin to land little by little by moving the left analog stick forward. Next, press the left analog button to open the chassis, and then hold L2 (PS3) or LT (360) to brake.

3. Inverted flight

In the third lesson, or “inverted flight,” you will learn how to perform some tricks. A gold medal will be awarded after completing the test in less than a minute and 40 seconds.

San Andreas Flight School is where Los Santos' best pilots show off aerobatics under the careful leadership of D. T. Boyd. Receiving gold medals in all 10 challenges requires skill, courage and the ability to ignore death statistics. Here are some tips that can help you with this. Good luck, pilot!

Reverse loop

Any skilled pilot should be able to perform a reverse loop. The difficulty is that you need to complete two loops in the allotted time. To avoid wasting time, tilt the left joystick forward exactly at the moment when the instructor tells you to do so. Complete each stitch until it counts.

Engine failure

Don't worry about timing, this challenge is all about successfully landing the faulty Miljet as close to the marker as possible. Align the tail of the airplane vertically with the near end of the runway. When about a kilometer from the target, level the plane horizontally and get ready to lower the landing gear. Try to sit approximately in the middle of the lane so that you can carefully drive up to the marker and stop there. Don't worry if you can't land on time or slow down in the air - the brakes will help you out.

Shooting range

It is important to stabilize your Buzzard in this challenge. If your helicopter jerks from side to side, then bullets and missiles are unlikely to hit the target. Use the machine gun to hit individual targets in open space, and rockets against targets located in groups or in cover.

Landing in the city

Landing a Titan in a city is already a challenge, but this challenge comes with the added bonus of stormy winds and a faulty engine. As you pass through the first checkpoints, try to stabilize the plane. Soon the instructor will inform you that you need to sit on the beach behind the Pleasure Pier. Fly as low as possible over the Ferris wheel and land on the beach just behind the wooden fence (but not before, unless you want to get burned) and stop at the marker.

Chasing the parachute

To jump without a parachute, you need to be either very brave or very absent-minded. Fortunately, this time you have a parachute - just not with you. After jumping out of the plane, speed up your fall to catch up with the parachute bag. Take your time - there is no timer in this test (although the rapidly approaching ground reminds you that you shouldn’t delay too much either). If you fly past the bag, slow down and wait for it to catch up with you. With your bag on, try to land in the center of the marker. Remember that you can hurt your feet if you land too fast!

Landing on a moving target

What could be more difficult than landing a helicopter on a moving truck? Do it in 19 seconds. To do this, you need to bring the helicopter to the beginning of the bridge and orient it in the direction of movement of the car. Make sure the helicopter's height is only slightly higher than the truck's height, and lower yourself smoothly as it passes underneath you.

Flight in formation

Stay on course and follow the instructions to earn a gold medal for this Western Besra formation flight. If the control point glows green, it means you are doing everything correctly. When performing more complex maneuvers, such as a loop, do not watch the control points, but other aircraft - try to move in sync with them. And don’t forget to retract the landing gear, this is a serious mistake - with the landing gear extended, you will lose speed and will not be able to stay in formation.

Low level flight

To get a gold medal in this challenge, you'll have to fly low - so low that the spray of water from Lake Zancudo will reach your plane's landing gear. It’s not enough to just go through all the points - you need to fly through their lower half, and average height flight should be less than a meter. Study the route and determine which points are the most difficult for you so that you can prepare for them in advance. If you make a mistake at the beginning of the test, we recommend starting it again, since you will no longer be able to score the required number of points. Don't be afraid to turn sideways to get around the tightest corners. The Besra is a maneuverable aircraft that is just right for such turns. Calculate the most appropriate angle at which you need to pass the current control point to make it easier to fit into the next one. And don't worry about speed - just keep your foot on the gas and lower the landing gear: this will reduce your speed and protect you if you hit the ground.

Collection of flags

You won't earn gold with reflexes alone - you need to come up with a route to collect all the flags as quickly as possible. First collect the flags to the west of the city - they are easy to collect in order. Then head into the city and collect the flags between the skyscrapers in order of height so you don't miss any. When flying between buildings, lower your landing gear to reduce speed and improve maneuverability. Speed ​​in this test is not so important, so do not overuse the afterburner and calmly fly to the target. Finally, don't be discouraged if you don't succeed the first time - through trial and error you will find best route. This map shows our optimal route, with the flags numbered in the order in which we recommend collecting them.

Follow the leader

The final challenge is to follow JT Boyd along a route that would strike fear into even the most experienced pilots. Watch the checkpoints, not the instructor's plane, and remember the checkpoint colors: gold = normal flight, blue = inverted flight, green = knife flight. During knife-edge flight, control your altitude with the rudder and take advantage of your increased maneuverability to prepare for the next checkpoint.


What is San Andreas without a flight school? (Except for SA in the first part). It couldn’t have happened without her either. Piloting, as before, means a lot in the world, so you need to thoroughly learn it. The basics of aerobatics will be learned in the story mission, and you can start lessons at the flight school immediately after Ron calls after. The educational institution is located on the territory of the airport and is marked on the radar and map with an airplane icon.

The training course consists of 12 lessons. First, a recording of the instructor's explanation is played. In order for the task to be counted, you need to fulfill its conditions for “bronze”, “silver” or “gold”.

01. Training take off

Gold: invest in 32 seconds
Silver: invest in 50 seconds
Bronze: invest in 1 minute

On the Cuban 800 corn truck you need to take off from runway airport and fly past two checkpoints. Half a minute is more than enough.

02. Runaway landing

Gold: invest in 35 seconds
Silver: invest in 55 seconds
Bronze: invest in 1 minute and 10 seconds

Now we sit on the same cornfield. It is necessary to gradually reduce the speed, do not forget to lower the landing gear before landing, and before the first checkpoint you need to be already on the ground. You need to drive up to the finishing checkpoint.

03. Inverted flight

Gold:
Silver: invest in 2 minutes
Bronze: invest in 2 minutes and 20 seconds

Having taken off and passed the first checkpoint, we level the plane. After the instructor’s signal, we do a “barrel” until the bar is filled. To perform this, you need to move the right or left wing so that the plane completes a full rotation. Then we level the plane and wait for the signal. Now you will need to perform three “barrels” in a row. This is a flight over high-rise buildings, so you need to coordinate your movements well - we perform a “barrel”, equalize, perform it a second time and secure it last. There is no hurry, otherwise everything will end in a plane crash.

04. Knife flight

Gold: invest in 54 seconds
Silver: invest in 1 minute and 15 seconds
Bronze: invest in 1 minute and 40 seconds

We continue to play tricks over Los Santos. Having taken off and passed the first checkpoint, we level the plane. This technique represents the position of the aircraft, equal to a quarter of the “barrel”. More information about such a trick as flying “on a knife” is written in. After filling the strip, we level the plane and do the same technique, but on the other side.

05. Flat hatting

Gold: invest in 2 minutes and 15 seconds
Silver: invest in 2 minutes and 35 seconds
Bronze: invest in 3 minutes

In this lesson you need to fly along a route of 20 checkpoints, which are located at low altitude. After takeoff, we go to the left and, having flown over the industrial zone, return to the starting point. You need to be careful with maneuvers and always press on the gas - this will be enough.

06. Touch down

Gold: stop the plane no further than 10 meters from the checkpoint
Silver: stop the plane no further than 45 meters from the checkpoint
Bronze: land a plane on a bridge

In this lesson you need to land a plane on a bridge over Raton Canyon. Having passed the first checkpoint, we smoothly descend and press the brake. With the engine turned off, we get as close as possible to the finishing checkpoint.

07. Loop the loop

Gold: invest in 1 minute and 35 seconds
Silver: invest in 1 minute and 40 seconds
Bronze: invest in 2 minutes and 5 seconds

Learning another classic complex aerobatics maneuver - loop. We take off at the airport, fly through the checkpoint and level the plane. At the instructor’s signal, we point the nose of the plane up, watching the filling bar. Returning to the previous position, the maneuver will be completed. Then, having leveled the plane, the instructor will order you to repeat. After the second time, you will need to perform a loop called "Immelman" in honor of the pilot who first performed it. It is a half-loop and half-barrel. Having directed the plane upward, we follow the stripe. When the plane flies smoothly upside down, we perform a half roll, which will return the plane to its normal position.

After successful completion, you can return to the same lesson and, ignoring the task, complete everything.

08. Helicopter course

Gold: invest in 2 minutes and 40 seconds
Silver:
Bronze: invest in 3 minutes and 45 seconds

The lesson consists of take-off, a route of 20 checkpoints and landing. We fly under the bridge to the Los Santos River, then along it, after which we turn into the city center and return to the airport helipad. When landing, it is important to slow down.

09. Helicopter speed run

Gold: invest in 2 minutes and 10 seconds
Silver: invest in 3 minutes
Bronze: invest in 3 minutes and 30 seconds

Despite the fact that there are fewer checkpoints (13), this lesson is harder. The main thing is speed. We begin the flight northeast of the city and fly to the airport. The most dangerous area is two checkpoints in the bridge support. Having accelerated decently during the flight, you need to slow down at the finish line, since there you will also need to land the helicopter on the platform.

10. Skydiving

Gold: land no further than 3 meters from the center of the checkpoint
Silver: land no further than 10 meters from the center of the checkpoint
Bronze: land no further than 20 meters from the center of the checkpoint

The lesson is a regular parachute jump. We jump from a helicopter hovering over the airport. You need to land at the airport's multi-level parking lot. Since there are no checkpoints from the helicopter to the target point, you need to decide on the altitude of the parachute yourself. It is better to do this without delay, since the landing zone is far ahead. An accurate landing (a hint explaining which keys are responsible for this will be shown on the screen) will help you land exactly in the center.

11. Drop zone

Gold: land exactly on the platform
Silver: land no further than 7 meters from the center of the checkpoint (near the platform)
Bronze: land no further than 20 meters from the center of the checkpoint (near the platform)

The same parachute jump, from the same helicopter over the airport. One amendment - you need to land on the platform of a truck that is driving along the runway. He drives slowly, so it won't be difficult to get in. It is better to open the parachute as soon as possible - this will give you more time to “take aim”. Most likely, at first, being at a height, you will be able to fly past the truck, but a few 180-degree turns will help you catch up with the platform. Before landing, do not forget about an accurate landing. Getting into one of the sectors of the circle, even if you miss the platform, will also be counted.

12. Earn your wings

Gold: invest in 2 minutes and 50 seconds
Silver: invest in 3 minutes and 15 seconds
Bronze: invest in 3 minutes and 40 seconds

The lesson is similar to “Aerial recklessness”, lesson 5 - you need to fly through checkpoints above the city and from the runway the course goes to the left. But there is a fundamental difference - during this flight there will be not only the usual yellow checkpoints that you just need to fly through, but green and blue ones. Green checkpoints are those checkpoints where you need to fly to the “knife” position with the specified wing position (right or left wing up). Blue checkpoints are places where you need to fly in an inverted position - a half-roll. If you do not comply with these requirements, a penalty of 5 seconds will be added to the total time for each incorrect checkpoint. If you ignore the requirements completely, then the lesson will not be counted. If you correctly pass a special checkpoint, there will be a bonus - 2 seconds will be subtracted from the total time. Below are the checkpoints as they are:

Numbers 1 and 2 are regular (yellow);
number 3 - “on the knife”, left wing down;
number 4 - regular (yellow);
number 5 (above the bridge) - inverted (half roll);
number 6 - regular (yellow);
number 7 - “on the knife”, right wing down;
numbers 8 and 9 - regular (yellow);
number 10 - “on the knife”, left wing below;
numbers 11, 12 and 13 (between skyscrapers) - ordinary (yellow);
number 14 - “on the knife”, left wing below;
number 15 - regular (yellow);
number 16 - “on the knife”, right wing down;
number 17 - inverted (half-roll);
number 18 - “on the knife”, left wing below;
number 19 - finish.

This concludes the pilot training course. Having earned another plus for yourself, it is advisable to try out the lessons of the flight school in GTA: Online, next to which the above tasks are simply child's play.

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